Nations and Islands

The Shattered Isles

The Shattered Isles consistent of three differet islands: Yemai, Jova, and Kedi.

Yemai

Originally the seat of the Yemish Empire, Yemai now consists of two different nations. People from Yemai are called Yemish. It can work as both a noun

Tyroshi (tie-roh-shee)

The furthest north country, maintained a political system similar to that of the now defunct Yemish Empire: a country leader determined by royal bloodlines called a Emperor with lower nobles under him called Lords. There are five High Lords sworn directly to the Emperor. Each High Lord has a few to several Underling Lords. Typically just called Underlings, they usually refer to their particular High Lord as their Liege Lord. While Tyroshi is technically the largest and most powerful of the Yemish nations, it is so often embroiled in civil conflict that it rarely has the resources and/or organization to try and overtake Acenadoa or the Farlands.

Population: ~2,000,000

Provinces: The Irelands, The Wealands, West Wind, East Fall, The Sealands

Capital: Tygra (~200,000)

Ruler: Emperor Demosthenes Katsaros

Acenadoa (ass-sen-nah-doh-uh)

Population: ~1,000,000

Capital: Mykesia (~150,000 dwellers.)

Political System: Democratic Republic, Governed by Senate

Neighboring Country: Tyroshi

Description of Political System: Acenadoa is divided into six districts. From each district, four senators are elected. The districts follow:

The Old District: Originally, there were only two districts on Acenadoa. The North and South districts. As the South District grew, it got divided up into a few smaller districts. As war and political pressure shaped the other districts, the North district remained the same, neither grow nor receding. After a while, people began calling it the Old District and eventually its name was officially changed. It encompasses the wealthier Northern part of Mykesia and all of the Norther coast goes inland a bit. It’s power and wealth come from it’s lush, bountiful, and arable farmland. It produces many fruits dyes, spices, and has a wealth and variety of livestock.

Voting Population: ~50,000

The Mud District: The remnants of the original South District, the Mud District receives its name due to the High number of poor, yet property owning citizens within it. Most of them dwell within the city. It also contains the Red Slum, the epicenter of the Mykesian criminal underworld and poorest part of the city. The Districts extends south of Mykesia, taking about half of the Southern Coastline. Most of the country’s iron and bronze mines are found in the Mud District. While its per capita wealth is low, its total wealth makes it second only to the old district.

Voting Population: ~40,000

The Dye District: Known for its dye farms gem mines, the west districts is second richest among the districts. With a direct link to the sea, it needs not pay a passage tax to other districts to trade its goods internationally.

Voting Population: ~ 35,000

The Wine District: You’ll never guess why they call it the wine district. Also pretty rich. Also has a direct link to the sea.

Voting Population: ~ 35,000

The East District: With its silver and gold mines and renowned jewelers, it should be the richest district. However, with no direct link to the sea, much of its wealth is sapped away in the form of passage taxes through the Dye and Wine districts. While trade between Tyroshi and remains unfettered financially, the skirmishes between Acenadoa the the countries often hinder trade. Direct trade with its neighbors is technically illegal. Though, many merchants are willing to make secret, illegal deals in order to get their hand on the illustrious crafts of the East District.

Voting Population: 30,000

The Far District: Rich with desert and poor in farmland and resources, the far district may be the largest, but hardly the richest or most populous district. Originally, part of the East district, the area was inhabited primarily by small farming villages and nomads. With too little economic interest to the senate, the far district was plagued by marauding bandits and attacks from Tyroshi and. A merchant there promised the District’s only gold mine to a East District senator if he could help make the area into a district the received guaranteed military support. With the help of the Mud District and its senators, the Far District was formed and given military aid to protect against its foes. Though better off than before, it still remains a poor, destitute, and unsafe place.

Voting Population: 10,000

Who is allowed to vote:

Someone who lives in the country, someone who is a citizen, and someone has the right to vote can be three different things. In Acenadoa, only about twenty percent (a little over 200,000 people) are allowed to vote. To vote you must meet four requirements: you must be a citizen, a male, be of fourteen years of age or more, and own property. Property that allows one to vote can be land, a building, or a flock of livestock consisting of two hundred or more animals. To be considered a citizen, one must be born of both a citizen father and mother or pay a hefty naturalization fee that grants them citizenship. The fee is so large, only wealth merchants can partake. The fee is cut in half for those who can prove that one of their parents was a citizen. While women can’t vote, they can still be voted is as senators. Though, this rarely happens. Voting citizens appoint senators in their districts to represent them and their interests/

Duty of a Senator: to hear out his or her constituents, create policy according their demands, and to vote on whether or not the policy should be implemented. Policy is divided into two categories: intra-district and inter-district. Intra-district policy is voted for by only the senators of that district. Intra-district policy is voted on by the senators whose districts it concerns. Sometimes intra-district policy may inadvertently effect another district. The districts effected may appeal before a court of seven judges to see if the effect is drastic enough to warrant their say in its implementation. Six of the seven judges are appointed by each district respectively. The senators of a district will decide upon candidates who present themselves for the title of judge. The last is appointed by the High Senator. A judge cannot be a current senator. Judges serve for eight years. Judges cannot serve for more than two terms. Senators serve for four years. Terms are capped at five.
High Senator – the High Senator is voted upon by members of the senate. Two thirds majority is required for winning an election. The High Senator does not have to be a senator to be voted in as High Senator but typically is. Once appointed High Senator, their seat is considered empty in their district and must be filled. High Senators serve eight year terms. No term limits. The duty of a high senator is to decide who has the floor to speak and to break ties when voting for policy. They are also responsible for appointing one of the seven policy judges. They must also create a Counsel of Justices to deal with crime throughout the country. A High Senator may be impeached by no less than the vote of twenty senators.

Counsel of Justices – Consists of six representatives, one from each district. Each Justice must appoint judges to manage the crime in their district. The number of judges in a district can range from one to eight. Justices also serve as judges in their districts.

Legal Religions: Sons of Gaemoa, Men of God, Vassals of the Titans, all other religions are deemed illegal and practice, public or private, is punished harshly and often violently. Most the of law enforcement is carried out by the Wardens of the Men of God. The other two religions remain indifferent to other religions.

The Farlands

A mountain range called the Yemish Spine flows from the far southeast corner of Tyroshi, through the east most part of Acenadoa, and turns west separating Acenadoa from the Farlands. Bordering along the southern edge of the mountains, an enormous river called the Farland Scar cuts through the Island, flowing northeast to southwest. The Farlands, also known as the lawless lands, are home to an array of nomadic hunter-gatherer tribes and tiny feudalistic communities. While countless tribal tongues abound, a common conglomeration of the most well spoken tongues called gutterspeak is known among most Farlanders.

Kedi (kee-die)

A small island northeast of Yemai where exiled prisoners from Jova, Acenadoa, and Tyroshi are deported. For the most part, only political prisoners and especially heinous criminals are banished to Kedi as it is believed to be a fate worse than death. There is a native population there, but nothing is known of them. Strong sea currents sweep small vessels around the island eventually running them aground. This, combined with storms, make escaping Kedi nearly impossible.

Jova (Yoh-vah)

The Northern Island of the Shattered Isles. Holds Kaldr Reach and Kaldr Toft.

Home to ancient warrior cultures, Jova is renowned for its civil wars, fierce fighters, and some of the world’s largest and most trustworthy mercenary companies. Jovan people hold honor, integrity and physical prowess in high regard. While lacking in the finer Yemish artistry, their masonry is second to none. Kaldr Toft’s acient Winter’s End castle is considered one of the greatest works of architecture in the entire world. All too familiar with brutal winters and devastating wars, Jovan people are known for their strength of spirit and their survivalist attitude in times of crisis. Yemish lords, senators, and merchants often hire Jovan sellswords or mercenary companies due to their reliability. Almost all companies operate with the Double and Triple Principle. A company will only leave their former employer for twice their current buying price. Even then, they will notify their employer of their leave before abandoning them. More treacherous deeds, as in coups or un-notified betrayals, require at least three times their current pay.

Kaldr Reach and Kaldr Toft are divided into provinces called Holds. A Jarl oversees each Hold with Dukes under him. High Jarls rules the country

Nations and Islands

The Shattered Isles MadisonCBrewer